PICROID is a procedurally generated metroidvania-inspired platformer.
Each playthrough offers a unique map, where your goal is to explore and survive as long as possible without shrinking to death.
There are no enemies or boss fights—just pure exploration and challenge.
This is an alpha version, and the game is still a work in progress. Feedback and suggestions are greatly appreciated!
Controls
If you're curious about how the map generation works or want to edit rooms in the sprite editor, let me know.
Changelog:
- Alpha 0.5: Fixed health restoring minor bug
- Alpha 0.4: New levels change color, fixed a wall jump glitch
- Alpha 0.3: Fixed top collision minor bug
Nice work with the procedural levels and 3D effect.
I got as far as unlocking the Wall-Jump.
I'm probably the worst platform game player around, so I didn't make it past level one, but I had fun trying! I'm a sucker for a good minimalist game and this is a really well-done minimalist game!
This is really cool! The progression is really well done with the random generation, I managed to get the dash and double jump before dying my second attempt. It's pretty difficult.
I think it might be a good idea for a dotted line of the gates to remain once opened? Sometimes I don't know how much opening a gate color has actually helped me because they all disappear.
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