A simple mode7-like effect, as seen in multiple SNES titles like Super Mario Kart and F-Zero.
This is archieved with the tline3d
function, called once per line on the screen. Change the debug
variable in the source code to true to see what the tline3d
function indexes on the real tilemap.
The effect uses around 40% of the CPU
Neat. I'm already playing around with the demo and tweaking it and the debug view you added really helped me figure out some of the issues I had assimilating in the past years when it came to this kind of projection.
(I'll still have to figure how to align the camera with scaling, bleh.)
Do you have any plans in making a full racer or something like that?
This is super cool! Do you mind if I build my own little racer game off of this?
@Munchkin Wait I'm sorry, I meant "Yes" as "I don't mind you using my demo to build a game", I replied too fast without seeing that it meant the opposite when reading your original message.
Oh yeah sorry I shouldn't have used a weird inverse meaning question lol. Thanks! I have some ideas of what I can do with it :)
I'd had this sitting in my Code folder for months, waiting for me to finally learn how to use the map and I finally did and started rebuilding my Racing game, Grid Dancer, in it :D
Thank you for the great work!
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