Super simple lunar lander clone... as stages advance, gravity increases. Let's see what stage can you get to.
v0.3 11/2/2024
- Having too much horizontal speed while landing causes lander to crash
- If the landing angle of the lander is not "mostly vertical" causes a crash
- Tweaked terrain generation algorithm to make it a little more jagged
- Ensuring the landing pad is always within the bounds of the screen
- Gravity will not increase linearly when passing stages.
1
Fun, and a solid implementation of the old lunar lander games! Some recommendations:
- Check the player's orientation when landing; if they're too far off pointing straight up, it should count as a crash
- Check the player's lateral velocity; if they're moving too fast to the left or to the right, it should count as a crash
- Increasing gravity has diminishing returns as a challenge factor; consider starting to reduce the size of the landing pad once the player reaches a certain gravity threshold
At stage 11 it seemed to crash regardless of thrust? (especially since platform was atop a hill)
1
Thanks for playing and the suggestions all! @magic_chopstick, just updated to v0.3 implementing most of your recommendations.
You could increase the difficulty by not rotating the lander as fast. And maybe build in a maximum rotation?
Very nice game!
Fun! will say says you need to press z to start on title, then continuing to the next level is x and then the game-over screen says z but you need to press x.
Maybe make it x for all of them so you don't use fuel on start? or z I guess it doesn't matter too much
[Please log in to post a comment]