Z/C to place tiles, X to remove tiles
Just a little example of an auto-tiling procedure that can track and place the appropriate tile from a tilemap based on a tile's 8 neighbors. Code is in the cartridge - see it for yourself with load #autotile_demo
Feel free to optimize, copy, re-use, and remix in your projects! I'll be building (eventually) a level design tool for a platformer so that users can create and share their own levels with one another.
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I love the platformer idea! My dreams of a Mario Maker clone in picotron are coming closer to reality!
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