A local multiplayer competitive game.
Paint the most area of the floor with the color you are assigned to win.
Catch bombs to paint large area at a time.
Controls
Player 1:
- left/right : rotate, change arena in the start screen
- left+right : brake
- up/down : change a match time in the start screen
Player 2:
- s/f : rotate
- s+f : brake
-- v1.2
- Fixed and improved drawing processes.
- Added the title screen.
- Renewed the arena selector screen.
- Modified the mimic bot movings.
- Modified some arena design.
-- v1.1
- Added direction indicator.
- Added mimic bot.
- Added new 7 arenas. You can select a arena in the start screen.
- Also, you can now change a match time.
- Modified rotating speed.
-- v1.0
Nice, it reminds me a lot of splatoon! Except 3 player, and without guns. :P
Would like the addition of an arrow pointing in the direction of which way I am facing. Even though my character moves in that direction I am still confused which way to turn.
Thanks. Yes, I got the idea of this game from Splatoon.
@Jauq
I added direction indicators as you suggested.
Since there's an AI opponent now, can you add an option to turn either the second player or the AI opponent off?
This is an amazing game and I'm really happy that it exists. I thought nobody remembered the original... which makes it even more sad that you didn't actually credit them for the concept, instead saying you "got the idea for Splatoon".
This game is a (great) clone of Battle Painters, a freeware game by Saito Games. The concept itself, the bomb powerup, controller input and movement are all directly cloned from there. Not Splatoon. In fact, even small details like the fact that bumping into your opponent makes them lose their ink for a little bit - this is no coincidence, this game is Battle Painters. The difference between inspiration and plagiarism is crediting the original, versus pretending to not even know about it.
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