Left / Right to turn
X to accelerate
Z to brake
Q to return to the main menu
If you release accelerate, turn, and hit accelerate again, you'll perform a drift. Drifting is necessary for most ships.
I highly recommend playing with a controller.
Player ship is a prerender of a 3D model by CarmD on Sketchfab.
Programming by Maya Zimmerman
Art by Maya Zimmerman
Music by Skitch & Maya Zimmerman
Font is Railgun by Chevy Ray
Special thanks to White-hole for giving me guidance on how R4 handles drift physics
v0.1 This cart was made over 52 hours between 5/17/24 - 5/19/24 for the Goblin Bunker May 2024 Game Jam. It's just the very beginning of something I was wanting to do, a 2D racing game in Picotron.
v0.2 Wow, what a whirlwind couple of days. It's now a "game" kind of. There is a loss state. There's no win state yet, but it's pretty fun to see how fast you can get (you can get extremely fast and clear the whole map). More to come.
v0.22 Bnuy update: Okay, there's a win and loss state, so I can comfortably say "this is a game" now and stop updating until it's brewed. Have fun and send me your best times. My best recorded so far is 1:06.878.
v0.222 Something was bugging me and I fixed it. Runs more smoothly and it's faster :D
v0.23 Graphic update and three tracks to clear. Did not not update anymore after all.
v0.28 Very big update. I think this is a good representation of the full game (less modes and content). And yes, I can confirm all levels are beatable with Baphomet.
v0.37 New tracks, graphics update, physics update, new music, and a final screen that shows your total time for the GP. Whew. There might be another small update before the full game, but it depends on which things progress when.
v0.4 One more track, new music, a ton of physics tweaks, audio turn direction indicators, time attack mode, and more efficient track data generated by a utility I'm sharing with my patrons on Patreon at https://www.patreon.com/posts/grid-dancer-106869453
v0.401 Made one of the vehicles Finnish for a friend. <3
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/91489/icon.png)
Leaves it playing in the background listening to the music while I browse.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi23.png)
nice to see some advanced stuff on picotron, a lot of projects I've seen could be easily ported to pico 8
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/90197/chibi fox sprite contrast background.png)
Wow, I don't think I ever expected to hear my work referred to as advanced. It wouldn't be possible without the Sprite Rotation Code Snippet fletch posted, adapted from FReDs72's work.
[Please log in to post a comment]