Left / Right to turn
X to accelerate
Z to brake
Q to return to the main menu
If you release accelerate, turn, and hit accelerate again, you'll perform a drift. Drifting is necessary for most ships.
I highly recommend playing with a controller.
Player ship is a prerender of a 3D model by CarmD on Sketchfab.
Programming by Maya Zimmerman
Art by Maya Zimmerman
Music by Skitch & Maya Zimmerman
Font is Railgun by Chevy Ray
Special thanks to White-hole for giving me guidance on how R4 handles drift physics
v0.1 This cart was made over 52 hours between 5/17/24 - 5/19/24 for the Goblin Bunker May 2024 Game Jam. It's just the very beginning of something I was wanting to do, a 2D racing game in Picotron.
...
v0.7777 This isn't the end for the demo (hopefully) but it's complete enough as a game that I'm moving it to finished carts. Have fun, y'all!
Leaves it playing in the background listening to the music while I browse.
nice to see some advanced stuff on picotron, a lot of projects I've seen could be easily ported to pico 8
Wow, I don't think I ever expected to hear my work referred to as advanced. It wouldn't be possible without the Sprite Rotation Code Snippet fletch posted, adapted from FReDs72's work.
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