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Using window{pauseable=false} in fullscreen apps does not disable the ability to pause by hitting ENTER.

Steps to reproduce:
1) Boot Picotron.
2) Add this code to main.lua (as per the manual):

window{
    pauseable=false
}

function _draw()
    cls()
    print(t())
end

3) Run it.
4) Try to pause by hitting ENTER.
5) Watch in helpless grief as you continue to fail to pause, despite mashing ENTER over and over and over.

Oh yeah, and another thing I noticed. @zep, the Proggy demo is now kinda broken since you can't type anything in the editor window without it popping up the pause menu every time you hit ENTER. (I noticed when trying to use my Froggy app today and realized that would affect Proggy too.)

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1

I made a game inspired by your tutorials. Thank you!


@Thokerdsson Oh, awesome! I'm glad they were useful! 😊



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