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Very much WIP using some of the graphical style/themes from Mint in a Vampire Survivors style game.

WIP has:

  • 2 characters with different modifiers
  • 6 weapons and 1 passive item. weapons and passives have level upgrade modifiers
  • A wave spawner (but it spawns the same stuff every wave - need more mob types)
  • Boss mobs drop a chest that will drop a random upgrade to an item in your inventory
  • Standard mobs drop xp, hitting the target xp for the level triggers a shop where you are offered 3 items (with some weighting towards items you already own)

"O" button does everything.

TODO:

  • refactor for performance, I think I can improve collision handling
  • a proper map, thinking an infinite map like vampire survivors
  • scaling of mobs with XP
  • more items
  • more enemy types
  • probably refactor how I am doing classes, it's getting messy.
  • bugs, probably lots of them
  • everything else

Cart #diphwezu-2 | 2024-05-20 | Embed ▽ | No License
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The survivors concept is just so great - limiting yourself to a smaller palette does wonders, even if picotron offers even more colors now ^^ Have fun developing it further!


Thanks @taxicomics - I was tempted to go for purely 1-bit but I think a game like this needs a splash of highlighting or it could be come a white mess.

This is only my second project, the survivors concept is pretty easy - enemies march towards player - but figuring out the levelling up of weapons, the shop, the chest has been a bit more challenging.

At some point I expect I will really have to optimise performance. There's some collision optimisation in that I'm only checking mobs that are near the projectile but I suspect that could be enhanced further.


It works great! I reached level 7 and stopped playing cause there was nothing more to do but those long 20 minutes to wait... gameplay doe works smoothly and it's fun!
Add some animations and this becomes amazing!


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