In a quiet mountain range, on forgotten training grounds,
two warriors stand, ready to compete in a pure test of ability.
No tricks or gimmicks,
just their brawns, brains, and faithful swords.
Bushi Brawler
...is a minimal 2d platform fighter, inspired primarily by Super Smash Land and FOOTSIES.
Made alone by someone who plays barely any fighting games, platform or not, for the Samurai Game Jam.
Subject to be updated some day with added characters and better physics, attacks, and AI.
FEATURES:
- a 2 player and a vs CPU mode
- 1 character type, 1 stage
- no health, just increasing knockback. hit your players off the edge or into the sky to win!
- 1 attack button, 6 attacks: an upwards, a neutral, and a downwards attack each when grounded or airborne
- customisable time limit (including none), stocks (lives), starting knockback percentage, and screen shake
- barely any music, just the swooshing of swords and thumping of running.
CONTROLS:
- left/right to move
- O to jump
- X to attack
- up/down to aim
aiming down lets you drop through platforms.
ATTACKS:
- upward grounded: an upwards slash that flings your opponent upwards. long build-up.
- neutral grounded (also when running): a simple sword strike. long recovery.
- downwards grounded: leg sweep. fast, long range, weak, mostly horizontal knockback. short invincibility.
- upwards aerial: a mid-air jump that follows into a downwards slice until you hit the ground.
- neutral aerial: a simple sword spin.
- downwards aerial: a downwards sword thrust. bounces you up upon hitting an enemy.
CREDITS:
- BigManJD's grasslands tileset
- Grape Soda font, used for the title
SPECIAL THANKS TO:
- the lazy devs discord server, for being a cool and encouraging lot
- Achie, for making me aware of this game jam
- my brother, for helping with a small amount of game testing
When I try to move, it won't let me stop using the sword, so I move with the sword making me too slow and making it hard to move.
Well that's really weird, @Hell_Cat
What controls are you using?
I tried all the default control options, as well as, of course, my own configuration while making the game,
and can't think of any reason code-wise for that to be happening.
well, @Hell_Cat , i'm stumped, sorry.
wonder if anyone else can think of a reason that happens for you
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