XTRIS is an arcade-style dexterity game all about catching that elusive green X as many times as you can within 60 seconds. Try the level editor!
Original game concept made in 7 days for TweetTweetJam 8.
Goal
Use the arrow keys to move the white tile toward the green tile! When you collect the green tile, it will move again, so you have to keep chasing it! You have 60 seconds to accumulate as many points as you can!
Controls
Arrow keys // CTRL+R to restart // Z to enter and exit levels // X on title screen to toggle SFX
About
I have developed XTRIS into a full game, but it started out as a game jam submission, which you can try here.
TweetTweetJam is a game jam focused on making a small game with a big constraint: its code must be 500 characters or less! This makes the developer get very creative with how they interact with the PICO-8 engine to try to squeeze as much game as possible into such a small limitation. My code uses 479 characters:
poke(0x5f2c,3)a={18,28,38,28}b={22,22,22,32}p=0g=4i=1l=0c=color q=btnp ::_::c(0)for j=0,4096do if(rnd()>.7)pset(j\64,j%64)end c(7)l=t()?p,0,0 line(0,63,l,63)for j=1,4do c(5) if(j==g)c(3)?"x",a[j]+3,b[j]+2 if(j==i)c(7) if(l>63)c(8) rect(a[j],b[j],a[j]+8,b[j]+8)end if(l<63)then if(q(0) and i%4>1)i-=1 if(q(1) and i<3)i+=1 if(q(2) and i>3)i=2 if(q(3) and i==2)i=4 if(g==i)p+=1 g=rnd(4)\1+1 rectfill(a[i],b[i],a[i]+8,b[i]+8,3) if(g==i)g+=1 g%=4 g+=1 end flip()goto _ |
I got 120. It really baffles me how people manage to make fun games with such little code.
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