This is a ZX Spectrum inspired platform game where you are tasked with collecting all the coins in a level before proceeding to the next one.
The hardest part of developing this was emulating the ZX Spectrums 'colour clash' (which limits only 2 colours to an 8x8 cell) without tanking Pico 8's framerate.
It also comes with a retro-inspired manual (which can be found here: https://geeitsomelaldy.itch.io/dicey-dans-danger-dungeon )
Text Transcript:
HOW TO PLAY
CONTROLS
CHARACTERS
I was actually surprised at how good this feels to play. Puzzles are difficult, but mercifully short and there's lots of variety. I love how there was a breather level after a particularly hard one. I'm currently stuck on "Beholder's eye", trying to figure it out.
OMG I'm loving the aesthetic. Totally nails that Spectrum feel. Game plays really well too.
EDIT: OK finished now (152 deaths). That was brilliant! I can't believe you came up with so many interesting single screen puzzle platform levels. The character in the sprites was great, it was reminiscent to me of Manic Miner, but even better gameplay (and I don't say that lightly).
> "Beholder's eye"
That one requires patience and timing. And figuring out the safe zones.
That is an incredible game and really does capture the feel of the old Spectrum games - not just in the colour-clash but in the enemies and layout of the levels.
Really, really well done.
Haha, fun -- will have to dig into this more -- LOVE the "crustiness" of those old games.
I did one adhering to the Atari no-two-colors-on-one-sprite-line rule (except for one pixel in one sprite which might be obvious).
https://www.lexaloffle.com/bbs/?pid=85750#p
Will look forward to more nutty puzzles and rules heh!
Lovely game! 👌
I am a fan of ZX graphics, colour-clash, monochrome etc.. this is why I created this tool to have fullscreen (or smaller) gfx for pico8:
https://www.lexaloffle.com/bbs/?tid=49901
the output is just a p8scii string to simply print on screen, no functions needed for rendering it.
@geeitsomelaldy I see your pset method for intro graphics is quite heavy on both characters (16k) and CPU (1153% 😱) as you may have noticed.
So here's your cart but using the oneoffgfx method to paint the intro screen (3k chars, 18% CPU):
https://www.lexaloffle.com/bbs/files/66501/dddd1offgfx.p8
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