[64x8] | |
A complete implementation of the CHIP-8 Architecture on PICO-8.
The CHIP-8 architecture was designed to allow making simple video games portably, in the mid-1970s, and has since seen implementations on just about every platform known to man.
Options available from the pause menu:
- Buttons fully rebindable to match standard PICO-8 controls, but can also be changed to Devkit mode to operate it with standard keyboard controls (& mouse).
- Cycles per frame adjustable, CPU usage becomes visible if it gets too high so you know what the limits are.
Comes with several demo cartridges from the CHIP-8 Archive, but you can use any CHIP-8 cartridge with it by simply dragging it in! (Sometimes doesn't quite work on the BBS)
If you own a local copy of PICO-8, you can also use my debugging features by simply step debugging with .
as usual.
SCHIP and XO-CHIP support coming eventually. Maybe. Don't count on it.
Just found out about CHIP-8 and wanted to try it out - thank you for sharing your emulator! Here's a gif from my first test program - it just draws (most of) itself as a sprite at a random x-y pixel, but clears the screen if you're holding 8.
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