A Dungeons & Diagrams demake.
Dungeons & Diagrams started as a pen & paper puzzle designed by Zach Barth, followed by a video game version in Last Call BBS.
It’s a nonogram/picross-like game where you fill a dungeon map according to the numbered clues and the monsters and chests’ positions.
[29x11] | |
[12x9] | |
I really liked the game and wanted to play it on-the-go so I made a PICO-8 version.
All the puzzles in this version were generated by ShadowCluster from the Zachtronics unofficial Discord.
If you’re unfamiliar with the game, there a small tutorial to explain the rules.
As I have no clue about music theory I thought it will be better to spare your ears, but maybe I will add some melodies later.
How to play :
🅾️ to place a gem, it’s helpful to mark squares you know are empty.
❎ to place a wall, place all the walls in their correct locations to finish the puzzle.
load a new puzzle anytime by using the pause menu.
Levels are ordered in an ascending (somewhat subjective) difficulty order.
If you enjoy the game, you will enjoy the (much better) Last Call BBS’s version featuring thousands of puzzles, better graphics and a awesome soundtrack by Matthew S Burns
changelog :
2022-11-15:
- added music.
2022-08-31 :
- rules clarifications regarding chests.
2022-08-29 :
- small fix for PICO-8 0.2.5 compatibility (I was using
sub()
with non-numeric 3rd parameter, which the behavior was changed in the update)
2022-08-27 :
- added mouse support during puzzle solving.
- level selection now display a '★' next to already solved puzzles.
Hi!
We played your game at a party with a pico8 arcade-and it was fun!
But it seemed that some levels did not follow the logic presented in the tutorial. For example sometimes the chest rooms can't be 3x3, which was confusing.
@taxicomics
> For example sometimes the chest rooms can't be 3x3, which was confusing.
Do you have a level № in mind ? I will investigate.
EDIT : I've checked all of them and didn't found anything like that, so I think it may be because of my phrasing of the rules, here some clarification : chests are alone in a 3*3 room, but they don't have to be in the middle of it.
Aaaah perfect,now i understand. Thank you for taking the time. Maybe clarify it ingame. But other than that-great game!
OK I completed the level I think, @choo-t.
No message appeared after this though. Where do I go from here ?
@dw817
That's not a valid solution, you're missing both of these rules from the tutorial :
- all non-wall cells are connected (i.e reachable)
- all dead-end have a monster, and all monster are in a dead-end.
You can check this gif from the cart's description for an example of valid solution :
I was really puzzled with this game at first but finally I could figure out how to play this game, or I should say how to solve the puzzles.
I've completed 8 puzzles and will go for next ones. (still long way to go though)
This is wonderful! I was completely addicted to the version on Last Call.
I think the game wound benefit from a check if you are holding a mouse button, i.e. toggle wall when clicking on a space but when you hold left click it should only place walls when moving cursor to a new space. Right now, if you hold LMB and just keep moving your mouse between 2-3 spaces it keeps toggling walls on and off.
Phew! after couple tries and days, I finally able to complete all levels EXCEPT 71. No matter what I do I kept making mistake.
I don't know if the level is not solvable or it's just me not finding correct solution yet.
@Bloodbane level 71 is solveable. Its difficult to give tips without giving the complete solutuion, but a couple of clues are:
I know I know, I've just refreshed my mind and changed my initial assumptions and solved it :)
Thanks for the clues anyways :D.
@choo-t Thanks for this great game. I am a massive fan of LastCall BBS.
This allows me to play this game on my Miyoo Mini+
Can I have your permission to modify this game and add a new mode that generates puzzle on the fly?
@choo-t this is an absolutely stellar puzzle, that I'll happily casually solve in the months to come.
What would be great is alternate control schemes in the pause menu :
- On hardware pico-8, only arrows, X O and pause are available, so a game pad cursor control would be ideal.
- On PC, the right mouse and left mouse controls are all that you need, so using a button for undo would be awesome when desperate and using bifurcation.
On that subject : are the 88 levels hand picked to have a good solve path, or were they computed generated and bifurcation is sometimes a necessity ?
When using the mouse, it would be nice to be able to fill completed lines by mousing over the line with the proper mouse button down.
This somewhat works for gems as they won't erase the walls and you just have to return to the already set spots that you wrongly gemmed off, but doesn't when trying to fill all the empty spots of the line with walls, as walls erase gems. - On mobile, you can't right click, and pressing the buttons after clicking is very cumbersome. A highlight when the mouse button (finger) is down with a big size (say 4 times the size of a tile) so you can still see it below your finger would be great, and a simple toggle (wall/gem/nothing) and highlight removal would make it usable when the mouse button is up again (finger removed).
If you want, I could implement all of these, especially the mobile one, as I'd like to play the game in the bus on my phone.
@RealShadowCaster :
They were handpicked from a list of generated puzzles (generated by ShadowCluster from the Zachtronics' discord).
I'm not planning to tweak this cart anytime soon.
Feel free to adapt or remix the game as long as you follow the licence (CC4-BY-NC-SA) and don't use the same puzzles as the Last Call BBS’s version.
Could someone tell me where my deduction is wrong for level 42 ?
I'm starting with column 6, the single wall has to touch the monster to avoid a corridor, and placing it in row 3 leads to monster isolation.
Row 3 and 4 have 4 walls in total, so each 2x2 needs one. R4C8 is not possible because R3C6-R4C7 2x2 would need another wall on top of the 4 for each 2x2.
So one wall in R3C7-R4C7 and starting from that, one in R3C5-R4C5, one in R3C3-R4C3, an the last in R3C1-R3C1.
Monster in R5C5 is touched by a gem, so add walls, fill the completed row 6 with gems... and now R7C5 can't be filled : wall means cul-de-sac without monster, and gem means 2x2 of gems.
Where did I make a mistake ?
Oh cool, I didn't know Zach Barth made paper puzzles too. Thanks for the tip. I'll check this game after trying the paper version.
Is there a way to play this without mouse? Dpad doesn't seem to move the cursor.
@qbus, the game supports both, what device are you playing on?
Try to click down in the game window, drag to outside the game area, a realease the button/finger.
This way the Mouse is out of the game area and won’t force the blue cursor coordinates. His way, the direction buttons will work.
@RealShadowCasterThe dpad works for the main menu but not in the game on web browser (pc and cellphone) and Powkiddy RGB20sx (Pi version). It works normally on Steam Deck (Linux version)
The Mouse works on all versions
@qbus, here's a small game patch : I added a Mouse ON/OFF in the pause menu. When the mouse is off, you're guaranteed to be able to move with the arrows.
@qbus
Weird dpad work on native and browser for me, and even on my Anbernics and Miyoo mini (pi version), are you sure there isn't some weird configuration on the device, like an emulated mouse input ?
@RealShadowCaster
Thanks for the patch !
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