Controls
Left/Right/Up/Down - Move Spaceship
X - Fire Projectile
Gameplay
Fight your way through up to nine levels, firing and collecting your projectile. Can you find all three endings? Defeat the enemies, seal the breach, repeat!
The game is also available to play at https://kevinthompson.itch.io/void-protocol.
Developer Notes
This game was originally created for the first Eggplant Show community game jam (https://itch.io/jam/eggplant-podcast-community-game-jam). I developed everything using an object-oriented structure that resulted in a pretty solid prototype, but ultimately chewed through tokens pretty quickly. I plan to revisit this game in the future in order to reclaim tokens, add more enemies, and possibly bosses and a high score system as well.
The expanded source code for the game is available on Github (https://github.com/kevinthompson/void-protocol-p8).
Credits
Music by Gruber (https://www.patreon.com/Gruber99)
Design/Art/Code by Kevin Thompson (https://twitter.com/kevinthompson)
can't believe this game. Awesome soundtrack and mechanics. 4,5/5
Soo good. Smooth and tight movement with a well defined scope. Noooice. Will be a frequent play in the favorites library. :)
Oh this is nice! Good job. Pretty rare to see a shmup with a new mechanic on offer 😄
your art is great, I would love to see a full game of this (preferably a roguelike because I like roguelikes)
You can softlock the game if you bring the eggplant to the tutorial. I think the game really wants a void cell for that part.
Pretty interesting shooter, @kevinthompson. Gold star work.
Reminds me of the "bit" that you get in R-Type. Here is an example of it, and yes, like yours it is indestructible.
https://youtu.be/pVWtI0426mU?t=115
Notice the glowing rotating structure at the front of the player's ship.
This is the "bit," indestructible. And can be launched forward and caught much like this game does - however most players just keep it attached to the front as it makes an impenetrable shield.
Amazing small game, left me wanting more.
I think i goofed up the boss battle though.
This is a wonderful game and the exact type of game meant for PICO8. It's also the type of small-yet-engaging game that I always say I'm going to make but then they balloon up once I'm in the depths of code.
Bravo for a well put together game that plays well, delivers immediate fun and works great within the limits.
Finally go the 3rd ending.
- Breach Contained
- Breach Transmuted
- Breach Destabilized
I guess that's it, then? Fun game. Silly. I like it.
Loved this game, finally won in 51 seconds! Amazing shmup, 8/10
A great game overall, but there's a few things that I think could be improved
-
Sound effects for the menus. Right now there's none. But some would go a long way.
- This one is mainly my preference. But someway to move the character with more traction would be nice. Something like tohou, where there's a button to slow the character down for more precise movement. It might be cool, or might incentivise a slower, boring style of play.
Anyway, that's my two cents. I enjoyed the game. It's really good. Cheers.
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