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Cart #picochill-1 | 2022-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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From the album Pico & Chill - a collection of seven ambient and lo-fi inspired tracks. (Bandcamp]

The idea for this album started in February 2021, when I posted some lo-fi inspired music, originally written for a Pico-8 game. Comments were encouraging. I was also interested in exploring ambient structures in Pico-8, and thought they would pair nicely with lo-fi music.

Thanks to Zep for the incredibly cute (and meta!) artwork and animation. I love everything about it. There's about 40mins of animation, which can be seen in the YouTube video:

(https://youtu.be/WEEO9vOTsRE)

Hope you enjoy!

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Great atmosphere, well done :)


3

Awesome !
And that animation... damn.


1

I had it muted, but WOW! that animation- I really want to play that game lol


7

I am simply blown away by this animation. How the hell was this done!?!?!? Zep you are a WIZARRRRDDDDD!!!!!!!!


Awesome! Super cool!


1

The code is using some kind of replay of recorded inputs it looks like :)


I took a look at the code. It has a "record" mode and "playback" mode. When in record mode, it actually runs a miniaturized (32x32 pixels, maybe?), simulated version of pico-8, with certain keys switching the windows, rather than the mouse at the top right. When the "game" is run in the game, it plays like normal, and the sprite editor works almost like normal, too. Since the simulated version is so few pixels, it can store a lot of frames in memory, then replay them. It doesn't seem to actually record, though, when I do that in record mode. It always plays the same thing as on here. I dunno. It's so complicated, I might come back and do a deep analysis of it at some point. But for now, I'll just consider it wizardry.


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There was an option to store the recording in the pause menu, but I messed it up! Look for menuitem(1,"store rec" and change it to menuitem(2,..

Using "store rec" will cstore() the recording to the cartridge. Then you can switch back to "playback" mode and watch everything you did. There's a capacity bar at the top while recording to see how much space you have left -- 12k is used for the recorded data.

Buttons:
Gamepad 1 LEFT / RIGHT (s, f) to switch modes
Gamepad 0 LEFT / RIGHT / UP / DOWN to move around
Gamepad 0 X / O (x, c) to add and delete code

Everything is very phoney!


Good music (I've found it on Bandcamp before) and wild animation work, nice job both of you!


This is amazing—the music and the animation both. Thanks so much for sharing. :D


1

Wow. Just wow.
@Gruber's music is awesome, as always.
Gonna be my go-to for "music to code by".

But I also love how ridiculously over-engineered @zep's "Nano" computer/recorder is - brilliant! 🙌


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Great music as always @Gruber!

The animation from @zep is amazing!


cool stuff


Reminder: Someone had to animate ALL of that!
Im impressed


This is fantastic. @Gruber's music is inspiring as always. And @zep's PICO-8 within PICO-8 is mind boggling. Great work guys!


Thanks for the comments everyone! :)


marios mind blown


Wow, So Relaxing. :) I'm Proud Of You


Fantastic music and animation, really lovely stuff


Amazing stuff! <3


Soooooo very cool! Thanks for sharing.


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What the hell! I have to say I kept expecting this to just loop over the Sprite editor section and that would have been awesome nonetheless. However, your 8bit character is out there making 8bit characters then putting them into a game and debugging it! Then again if anyone can push the boundaries of the pico-8 it would be @zep

Then to top it all off, your awesome chip choons add flavour to the whole scene! I watched your music tuts before I found this on SPLORE. As soon as I seen @Gruber I had to check it out and I am glad I did.


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@gcoulby - aw, thanks! Yeah. Very happy with how this turned out. Zep went above and beyond and usual. Thanks for the comments! :)


Chill song.


is the shoot em up UFO something in the animation based on a real game?


@rbndr - hey! I’m not sure, but see zep’s comment above. “Everything is very phoney!” :)



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