what does data.pod file contains cart data ? i looked inside it bunch of ? and weird characters
Hey this is the platformer engine that i created
i will be happy if i can help
more happy if you can help
Only thing wrong about the code is i got verticalspeed and horizantalspeed variables mixed up
so 'vsp' vertical speed is left and right 'hsp' horizantal speed is up and down
download the code here from
githubHow does pico-8 export games isn't it a program itself is there a complier and assembler inside pico-8 i understand the html javascript part it creates a little emulator with cart data embedded but i could not understand how it turns them into binaries
So i have a make actor function which creates a circle random in the screen and adds it to actors table i have the keyboad mouse enabled, so lets say i generated 2 circles on screen what i wanna do is when clicked first it should draw a line between mouse and the circle object(i have sucsesfully implemented this) what i wanna do now click the second object and stop drawing line between circle1 and mouse and draw a line between circle 1 and circle 2 (kinda like circ1.connected =circ2 and circ2.connected=circ1) but they are generated through out the game so i cant put their names in like that
i'm using stat(30) it works fine it shows the keys but it returns " " when i press backspace,space,ctrl,shift is there a way to get these keys press status?
so i have an intro cartridge who plays the intro and then loads the game with load() and it works fine but how can i export the game so it can be played
i know i can possibly write to a file with printh how can i read from a file then?
is there any way to receive keyboard inputs like a simple program where user types anything to the program and program will display it.
Can someone explain to me how map and other works in pico8
(What i mean is when you look at the p8 file in editor you see all the map and other stuff with bunch of number/letters i am asking how are those letters and numbers work
Hey everyone i would like to open something similar to a group.
Where we would have converstations on pico8 help each other.
And for the best part we would make github projects together and learn together :D
so i have a function where the enemies have enemy1.isalive = true enemy2.isalive = false so i got that system working so how can i check to see if all enemy1.isalive are false (BY the way all enemies are in a group called enemy = {} i add every one of them sorry for no snippets)