So, um, I suck at composing music XP
Any chance that anyone wants to give a go at composing a Synthwave-y piece for Hover Joust? I mean, I'd like Synthwave-y...but beggars can't be choosers ;)
P#53530 2018-06-13 22:19 ( Edited 2018-06-14 02:19)
Calling it done :D
Working on a futuristic imagining of Joust as my first PICO-8 project :P
-Controls-
- "O" to recharge lance (when it breaks)
- "X" to ready/put away lance
- Arrow keys to move
-Version 1.0.0- Latest
- Added a small bit of polish to Game Over screen
- Added Instructions screen
-Version 0.7.0-
- Added placeholder music (credit Zep)
- Fixed collision bug
-Version 0.6.0-
- Updated map
- Arena Hazards
- Scoring and Game Over
- Added health
- Adjusted UI
- Fixed collision bug
- Sorry for the fast update
- Fixed memory issue
- Fixed support for spawn positions and animations
- Added spawn positions and animated tiles to map
- Increased version number
- Title screen w/ transitions
- Chained Enemy spawning
- Support for map-defined spawn points and animated tiles (untested)
- Screen shake
- Particles
- Radar
- Decoupled AI
- Lance "breaks" when colliding with obstacles
- Recharge Lance with Z (and then ready/put away as usual)
- Move with arrow keys
- Ready/put away lance with X
- Collision response with map obstacles
P#49727 2018-02-26 15:17 ( Edited 2018-08-31 00:20)