I just missed the Screensaver Jam, but this is in the same spirit. A simple, silly thing—the cart creates endless permutations of the artist Josef Albers' 'Homage to the Square' paintings. Of course 'endless' meaning variations of sixteen colors and four composition types.
Hi all,
I'm having a great time poking around Pico-8, and coming from the NES development world, a lot of the constrained programming makes sense. But my last sticking point is scrolling—I understand how maps work, and I can create a screen-to-screen transition effect by changing the offset into contiguous map data, but I can't figure out how to scroll smoothly 'across' map data. When I attach the camera to the player's position, I travel off the first map and into a weird glitchy void.
Does anyone have a simple example of how to implement scrolling? I've downloaded several example games, but everyone seems to have a different approach, and they are difficult to parse in a fully-functioning game.
Thanks!