A rounding-up function doesn't seem to exist for some reason? I tend to use stuff like that for damages, to round to the player, and monster's, favour. I might not have dug far enough, but I couldn't find any built in thing like that.
So a thing I distinctly remember from back in the day was games coming on multiple CDs. Usually adventure games, and the like.
Now, is this possible with Pico-8? My assumption was being able to have a "huge" map by splitting the areas on different carts, and having a "load screen" that asks you to change the cart.
I know it's possible to load other carts from within a cart and other funky stuff, but that's a liiittle different. I'd like it to feel a bit more physical than that, hence asking the player to load the next cartridge.
The problem therein, though, is that base ram is copied from cart rom whenever the editor is closed. Does that include the prompt? I'd love to try to test this out, but...uh, I really have no idea where to start.
Also, this'll probably be a neater trick to pull when the persistent save data is out.
I get how the tracker works, but I don't find it easy to work with at all. A simple piano roll alternate setup would be nice. Kind of like the difference between the graph editor and the tracker in the SFX.
Because every console needs a (few) Pong port(s).
This is my first Pico-8 project. I've got a lot more ideas for it, and it's not done yet.
- Powerups if a match goes on long enough? Honestly, not sure if this needs it.
- The AI is occasionally too good at the game.
- Sometimes the ball goes too fast to catch.
- Goal sound.
- AI tweaks.
- Ball speedup changes.
- Made the court pretty
- Added a score display
- Made the AI a little easier by making the ball go faster over time.
- Updated the splash screen.
- Initial release.