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Detailed level with two rooms. First you have to survive in a cubicle office and after that in a warehouse.
Level difficulty is pretty hard but not impossible when you take advantage of level items.

Give it a try and please leave a comment if you liked it! :)

(version 2 fixes bug in room 2)

Cart #3660 | 2011-11-08 | Embed ▽ | No License



Loved it!
I die every time in the first room, but the combat feels good. Dunno how else to explain it.

How are the monsters triggered? I've yet to load it in the editor and take a look for myself. I think I'll take out some monsters to water it down for myself.

Summary: It's obvious that you put effort into this. Very polished with nice props. A real floor is always nice to see! Walls are thin and easy to shoot through. Hallways aren't too narrow. Walls are tall enough. Not an abundance of hard monsters for no reason. Lots of mowin 'em down!


The rooms are varied and the theme consistent. What's interesting is that both are quite hard, but without resorting to swarms of enemies. They come in smaller numbers, but basically from all sides.


Nice map! I really like how this one plays out so far (haven't made it to the second room yet...). I'm especially fond of all the little details you put on the shelves and desks.



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