This game for the PSP is shaping up to be something quite different. The player looks after a little fellow strolling around an Escher-like landscape by controlling the camera in such a way that hazards are obscured, bridges are formed by visually connected edges etc. Very clever!
Very innovative! It seems somewhat difficult to actually play, especially if you have to rotate the level in real time. Of course, the actual gameplay could be different than the video.
The player in this video knows exactly what to do, too. It seems like playing a new level would require an awful lot of desperately swinging the camera around, trying to find that one critical point of view, and building up a repertoire of joins and occlusions. Still, I'd play it!
That game looks like it was developed from this concept: @
In fact the examples in that movie are almost identical to this one.
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