Knight Quest is a map with five levels that features the sword.
Update 1.1:
Features _dojo .... Meaning you can't lose the sword but you take damage instead
Took out all sword boxes and replaced most with health boxes
*Fixed few minor bugs
Good adventure map. I especially liked the room with the boxes on top of the pillars, very creative.
Yeah, it was a nice level: decent length, and pretty fun. I agree with Strideo. The boxes on top of pillars room was my favorite.
The one piece of constructive criticism I would offer is that I thought there were too many keys, personally I think it would flow better with nomon/timing events. But other than that, great work! Giving the player as many swords as they needed was really cool!
I really like it. Yes, I really liked the boxes on top of pillars room as well. It was nice letting me decide when I want to try and survive.
On a side note for that level, On some of those boxes, I lost health as soon as I trashed the pillar. The minions just jumped on me before I could escape.
This is quite a fun map. It flows very well and the monsters are used in very balanced environments. My only complaint is that I felt it was a bit short. Other than that, I'm just waiting to see what you could make when we get the ability to fabricate custom monsters and objects.
8.8/10
~CM
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