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In addition to the changes listed below, there are a couple of undocumented features:

  • Hold down '1' to randomly shuffle all of the blue and chocolate pieces if you are playing a level loaded from the room editor. Not very useful for solving puzzles, but may be of use for designing puzzles if you are stuck for ideas (:

  • If you play a level from the room editor, move the pieces around a bit, and then exit back in to the editor, the changes are stored in undo buffer. So just press undo when you come back if you want to keep the modified puzzle state.

Version history:

v1.04
Cursor keys to browse rooms.
Delete solutions in the selection screen (shift-D).
Unsaved changes confirmation when exiting room editor.
Undo in room editor.
Windows: Can set video driver to windib in config.txt

v1.03
Fixed replay bugs.
Added alternative undo/redo keys.
Reloads solution on restart for custom puzzles.
Fixed turkish/ice replay corruption bugs.
out.pod is no longer created.
Icon transparency fixed (OS X).
Fixed best score clobbering bug.

v1.02
Improved BBS support.
Can turn off black line (shift-L).
Many little bug fixes.

v1.01
Fixed audio popping/crackling bug.
Made dark chocolate and the dog a bit brighter.
Music now always resumes on title page.

v1.0
First release.



A note for Gray:

I couldn't find the cause of the windowing problem you were having, but I added something which might help. In config.txt, set windib to 1 to use the vanilla windows video driver instead of directx. It's supposed to be more robust on XP and Vista.


Excellent job with all the new features. Shuffling is fun. Thanks for continuing to improve the game!

I must say, I haven't experienced the hangup problem recently. It might have been something I did (or some software on my PC interfering). If it happens again, I will try to at least narrow down the possible causes. My gut feeling right now is that it's not CC's fault.

P.S. I just checked and the stats say that I've spent around 75 hours playing. Not bad for such a "tiny" game ;)


Oh, good. I was hoping it was something isolated because nothing much changed between v1.02 and v1.03 on the video side of things. If it does happen again, take a look at log.txt to see if was in the middle of switching video modes.



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