Lidar devlog/update #2
Sorry i was gone for so long, but im back now!
Here is another update for my lidar game!
In my last post i promised some puzzle mechanics, so ill reveal them one by one. the first mechanic is in some levels you can find a green tile, that when stepped on it removes red spaces from the map! this can make for some interesting level design where you have to find a switch to progress into a previously blocked-off area. click the link below to see a video showcasing this feature. (also im using twitter for videos because i cant put a .mp4 in a bbs post)
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