During an late evening, I've written a small music demo with music from the Super Mario Bros. to experiment with dynamically loading music into the SFX and pattern banks before playing for more complex scores.
It's not quite finished yet, here are the tracks currently implemented:
- Overworld
- Underground
- Castle
- Starman
- Course Clear
- Castle Clear
- 100 Seconds
- Too Bad
- Game Over
There is still some leftover code for dumping the tracks from the tracker. I'll decouple it when I'm done.
@dw817 I've based it off the audio data from the game running in an emulator and looking referencing the disassembly (https://6502disassembly.com/nes-smb/) for how the looping is done.
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