I ported Oskar van Deventer's 4-Bit Maze into pico-8.
This maze isn't based on a grid or map in the traditional sense.
Example of a maze layout:
See here for a better explanation
This is typically implemented with sliders or lights and buttons.
My implementation is a small dungeon crawler where your goal is to reach the exit. At any point you should be 8 moves or less from the finish.
Arrow keys to move.
O - reset maze
X - generate a new maze
Intersesting.. I kinda wish I could go back to where I came from? I'm not sure if that makes sense with the nibble and going around but ya. cool stuff
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