Log In  


Cart #grandmaster_checkers-0 | 2022-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

This is my crack at a checkers game with a juicy UI.
Can you beat the GrandMaster CPU?
Higher levels are still a little slow, especially in the endgame.
Enjoy!

Potential Updates

  • actually implement the settings menu...😅
  • Use a transposition table to speed up the AI. I actually already tried this, but immediately ran into memory issues. If I were to re-implement it, I would need a good algorithm for deciding which table entries to purge when the memory starts getting full.
  • Restrict the cursor to only pieces that can move (when no piece is selected), and only moves that the selected piece can make (when one is). This was recommended by @ChristopherD who played the game while it was WIP. You can view my response to that below.
  • MoAr PaRtIcLeS...I had planned on having a starfield or some shapes moving around in the background, as well as a bit of dust coming up around the pieces when they land after making a move. I implemented the former, but took it out because I thought it added too much visual noise. If you think it would cool to see in the game, please let me know. I have plenty of tokens left for more of this kind of juice. 👍

Change Log


V1

  • Jumps are now mandatory, as per the official checkers rules
  • Added sound
  • Updated AI (includes 3 more levels)
  • Animations are somewhat smoother

V2

  • Hotfixed a sound glitch that made the game nigh unplayable

V3

  • Improved AI speeds slightly
  • Show available actions at the bottom of the screen
  • Show jumped pieces on the sides
  • Show opponent level while playing
  • Added Pause menu
  • More sound fixes

V4

  • Recognizes draw by threefold repetition
  • Improved AI endgame strategy
  • Added Take Back last move option in Pause menu
  • AI now runs on a coroutine (i.e. game shouldn't freeze)
  • Added proper title screen
  • Show what move the AI is considering
  • Added a few miscellaneous sounds and effects
12


Post-Release Comments

[Please log in to post a comment]