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The new poke to set map start cannot be applied to 0x20.
eg:

— does nothing :[
poke(0x5f56, 0x24)

for small maps, the 0x2000 ‘hardware’ map area cannot be reached in full:

— hw map
poke(0x5f56, 0x20)
— say tiles are starting after a large 32x32 map
— set width
poke(0x5f57, 2)
— yikes, cannot set y offset (>256)
poke(0x5f3b, 32*32\2)
3



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