I've just used the music() command (other than the game loop, that was the extent of my code) to play two music tracks (with 7 sfx).
function _init() music() end function _update() end function _draw() end |
When I came back to the sfx editor - silence. Pressing keys on the keyboard entered notes, but without the usual and expected sound.
I tested muting and unmuting to no effect.
Pressing space bar for playback had a positive effect - the track played back, and I was able to enter notes and hear them after that.
Tested running the cart again, with the same resulting silence.
I'm running Windows 10 and Pico-8 0.2.4.
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