This is a tutorial cartridge for making a defender clone in pico8.
Features :
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Seamless wrapping.
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Player's controls and camera movements.
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Enemy's shooting AI on the seamlessly wrapped area.
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Pixel perfect sprite-based collision.
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Checking if the object is within the screen or not.
- Scanner.
1
good idea but:
- add comments and proper ident!!!
- your pixel perfect collision can certainly be made a lot faster using bitmasks
(fixed version of this old post: https://www.lexaloffle.com/bbs/?pid=70416#p)
1
Okay, I'll add comments and idents later.
And thanks for the bitmask collision example, i'd experiment with it.
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