Does anyone know if it's possible to run "splore" from inside a game? My situation right now is that I've got Pico8 up and running on my Emulation Station arcade machine, and I'm wondering if I could make a Splore program which opens splore at runtime.
Currently, I've got pico8 setup so that selecting a cart will run it with pico8, but there was another method that just runs pico8 with splore, but won't let you access your carts that are already loaded onto the machine.
Any help is appreciated!
Cheers, Leo
Some features are exposed to cart code: https://www.lexaloffle.com/dl/docs/pico-8_manual.html#EXTCMD
but not splore; it has been requested: https://www.lexaloffle.com/bbs/?tid=44591
For ES specially, you could edit the configuration to have one normal pico8 system that runs 'pico8 -run $CART' for P8 and P8PNG files, and a special file type that you configure to run with 'pico8 -splore'. I don’t use ES but have experimented with Pegasus frontend and that’s how I did it (special config for a '_splore.png' file).
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