This is basically me testing how the "second palette" pokes work on PICO-8. The lower 24 rows of the screen are now occupied by a HUD strongly inspired by the game "Ultracore", which displays (fake) number of lives and ammo and (real) number of gems collected and level number.
The status bar area uses its own palette with lots of colors from the second set of 16 colors, but doesn't interfere with the game itself (though the camera had to be raised a bit to make it work).
2-player mode is not tested, probably will break.
Changelog:
- v2: made the game apply the second palette whenever the first one is updated, now that its existence is official and pal() resets it as well.
Old versions:
I've found three things in the Mystery Blocks. (The pink brick with the star)
1) Gem
2) Frog
3) Corruption Mushroom
No need to shout :-]
The word 'Cart' on the left below the embedded game is a PNG image that you can download and play with pico-8.
Alternatively, the "#jelpi_altpaltest-1" is the game's BBS title. If you type "load #jelpi_altpaltest-1" in pico-8's console, the game will be loaded and you can play it or edit it.
hmmm
hidden dragon level
is that from og jelpi or
did you make it?
hmmm
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