Made a weird fade-type thing. I'm not entirely sure myself how the deterioration thing works, I just divide the draw colour by the deterioration factor and increase said factor by the deterioration rate every pixel. Messing around with the deterioration rate, starting factor and colour range yields different results, some radically different from others. Adding randomised
pal(x,y) |
statements could be cool.
Hey you know, if you move the screen a few pixels down, you could emulate a sorta "No Delivery" battle ground kinda setup. Nice work on it.
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