Not really fun, but I'm uploading to see.
Anyone have any idea how handling should work for a track of approximately this width.
No collision detection.
x to accelerate.
Sprite rotation using a function supplied by @freds72
Could be fun if the car was smaller, the speed a touch slower and the back end slides/drifts when you turn hard.
@Farewell_AstralDev Your actually driving over your own car here. This is the sprite area of the map and I believe that this is the sprite for the car.
@petpolitics Yeah I'm going to look into sliding thanks.
Drift seems to improve it somewhat. I have a static drift (not based on speed at the moment) and its a bit too much but it makes in my opinion the handling feel more fun.
Limited camera movement
Added initial engine noise
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