This is a test for the purpose of using poke() bytes vertically as a way to draw transparent lines more efficiently.
Before version 1.12d you could only use pget/pset to draw a vertical transparent line, while now you can use poke(0x5f2c,135) to draw bytes vertically.
While the effect is the same, the CPU usage difference is pretty significant :)
This could be used for transparent rain effects for example.
Keep in mind that poke(0x5f2c,135) only works in the bbs right now.
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