Working on a small desert survival simulation game; you get placed in to a procedurally generated desert and have to find water to survive, and find civilization. But beware, there are mirages!
This is my first game, and still under development/refactor as I wrap my head around the API
- Added thirst bar (find water in 30 seconds or die*)
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Mirages and Oases (25% chance of finding a mirage)
- Death not implemented
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