This is an old cartridge my brother and I never quite finished because we hit the token limit. I am not very pleased about how it came out, as I don't have much skill in level design.
The name is a play on the Nighthawk, a version of the Blackhawk helicopter for the Navy. My dad flew them, so I went with that as the name.
Knighthawk's theme was inspired by a board game called Scythe. Scythe had great artwork, and I believe the game was based on the art. All the art in Scythe was painted by Jakub Rozalski. I loosely tried to follow the theme of the art. If anyone wants to know why I chose an orinthopter, it was because it seemed to fit this theme. I hadn't read the Dune books at the time, though I have started reading them last week.
About Gameplay:
The main mechanic of Knighthawk is to swap between weapons based on the situation at hand. Use X to do this.
Each weapon has strengths and weaknesses. No enemies have resistance or vulnerability to a certain type.
The boss at the end is a bit tough, and will follow you around to a certain extent. This boss really doesn't fit the rest of the game's theme, but was an attempt to make the player face a smarter enemy rather than a bigger one.
If you just want to goof around I left the invulnerability toggle in the pause menu.
I think it's pretty neat.
Playing somehow reminded me of "Road Warrior" except you had a rare flying machine and were attacking other ground vehicles with your steampunk style aerodynamic arsenal and wing.
You definitely get my star.
Started playing this some more. Think it deserves a bump.
It's clearly a good topview shooter with powerups, shields, healing wrenches and very persistent enemies. Definitely worth a 2nd play.
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