Jack of Spades is a game I made as a submission for GitHub's GameOff game Jam.
This is the latest version, with a lot more content than it had in the jam. I ended up making it a multicart, because I could't manage to keep it under the token/compression limits.
The game autosaves, you can play it on multiple sessions.
Also it is played just with the mouse, so you can easily play on phones too. Looks like mouse input doesn't work on cell phones anymore (will add controller support later).
There's an executable version here: https://bonevolt.itch.io/jackofspades
.p8 version (put them all on your "..\pico-8\carts\" folder and open "jostitle.p8")
This is how to equip items (not explained during gameplay):
But you have to get the items first!
Weird, I just tested it, and the first try it happened as you described, but the second time it worked.
I'm assuming that in my case the 2nd cart wasn't downloaded fast enough the first time, but in the second try it was already downloaded.
I'll have to find a way to make the game reliably download all carts before going forward. Thanks for the feedback!
In any case, if anyone runs into this problem and don't have a pico-8 purchased, you can download the EXE version on the itch.io page. It will run better than the browser version too.
Ok, the game was not creating a usable save file the first time, so you had to click "clear data", but it's fixed now. It will still keep swiping a black screen if it doesn't download the game fast enough, so I have to make a nicer looking "loading" screen in the next version.
The multicart certainly worked for me! So it may be a case by case issue, a loading screen could help the few times it does happen.
Outside of that, the design is wonderful, I'm having a blast exploring this cart! Congratulations on getting 6th in the jam, and thanks for adding more of your charm into the game. 1.0 will certainly be exciting! Good luck!
A true PICO-8 Mouse turn-based RPG with playing cards. I was working on something like this with a deck of real playing cards. Yours is complete though and plays well !
As that unseen beautiful woman says in Metal Gear Solid, "Impressive !"
You get a STAR and a HEART for this very much thinking game !
I made a game with real cards a few years ago too! The 12 kings/queens/jacks were the caracteres Ana the cards 2 to 10 were uses to count the caracteres Hp and the Aces were spell cards. I think you can guess the name of that game. Hahah :)
Designing actual card games is a lot harder that It may seem, though. It has to manage to be a lot simpler than a electronic one but at the same time retain it's depth. It would be cool to make a physical game at some point. Itch.io has jams for board/card games too. Who knows :)
Doing the tutorial. Found if you click in the wrong spot the tutorial continues as if you did the right thing.
In this case I was supposed to put a plant creature on a choice of tiles, I chose a different tile (to test it) and the demo skipped placing it and incorrectly continued as if it were there.
Still a marvel of a turn-based RPG and game. Didn't know how robust and fool-proof you wanted the tutorial to be.
@hseiken It would require some work for you to get it running offline, I put the .p8 version up there in the opening post
@dw817 I tried to leave options in as long as they didn't break sequence (you can also heal the surviving character, so the tutorial ends up taking one less turn). In the plants' case, I put the arrows on the usual optimal places (to avoid focus fire) as a way to subtly incentivize making the "correct" play.
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