Log In  


Cart #menojumagu-1 | 2019-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Scaled text without any lost cartridge/screen data? At last we have it, and to that I say:

[sfx]

Everything you need to start scaling your text is in tab 0 of this cart. If you don't feel like looking at the cart, just copy-paste these fully-commented, fully-optimized routines you see here:

function mcpy(dest,src)
 --because poke4() is so
 --relatively fast, it actually
 --outperforms memcpy(). the
 --print_big() function abuses
 --this very much.
 for i=0,319,4 do
  poke4(dest+i,peek4(src+i))
 end
end

function print_big(text,x,y,col,factor)
 --set aside the palette values
 --of black and "col" for later
 --somewhere in user ram
 poke(0x4580,peek(0x5f00+col))
 poke2(0x4581,peek2(0x5f00))
 --oh yeah, same with camera
 poke4(0x4583,peek4(0x5f28))
 --and fillp
 poke2(0x4587,peek2(0x5f31))
 poke(0x4589,peek(0x5f33))
 --set "col" color to "col"
 --& "col" transparency to off
 poke(0x5f00+col,col)
 --if "col" is black, then we
 --will instead draw black text
 --on a dark blue background.
 --so if "col" is black, then
 --dark blue is transparent and
 --black is not transparent.
 --but if "col" is not black,
 --vice versa.
 poke2(0x5f00,col==0 and 0x1100 or 0x0110)
 --copy the first 5 scanlines
 --of the spritesheet to yet
 --another place in user ram
 mcpy(0x4440,0x0)
 --copy the first 5 scanlines
 --of the screen to that part
 --of the spritesheet we just
 --backed up
 mcpy(0x0,0x6000)
 --print the text normally over
 --the background of the right
 --color (black or dark blue)
 camera()
 fillp(0)
 rectfill(0,0,127,4,(16-peek(0x5f00))*0x0.1)
 print(text,0,0,col)
 --copy the first 5 scanlines
 --of this text to still
 --another place in user ram
 mcpy(0x4300,0x6000)
 --copy the spritesheet screen
 --backup back to the screen
 mcpy(0x6000,0x0)
 --now the screen is intact.
 --copy the text to the first 5
 --scanlines of the spritesheet
 mcpy(0x0,0x4300)
 --display the text at the
 --desired scale
 camera(peek2(0x4583),peek2(0x4585))
 sspr(0,0,128,5,x,y,128*factor,5*factor)
 --copy the userram spritesheet
 --backup back to the sheet
 mcpy(0x0,0x4440)
 --restore our backups of the
 --previous palette values
 poke(0x5f00+col,peek(0x4580))
 poke2(0x5f00,peek2(0x4581))
 fillp(peek2(0x4587)+peek(0x4589)*0x.8)
end
5



[Please log in to post a comment]