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A tiny anti-stealth puzzle game.

Cart #alarmed-2 | 2019-03-25 | Code ▽ | Embed ▽ | No License
10

GOAL: Have every alarm in the level active at once.
CONTROLS:

  • Arrows: Move
  • Z: Wait
  • Reset or Skip Levels from the pause menu (Enter)

This was a tiny puzzle game I made in under 24 hours based on themes from WPI's 2019 Cutthroat Game Jam.
(It wasn't an official submission since it was a competitive jam and I was one of the people running it.)

The main theme was "Reverse," and I also chose the subtheme "Hidden [in Plain Sight]." Based on these, I decided to make an anti-stealth game where you try to trigger all of the alarms.

This is more of a proof-of-concept than a full proper game, and could use some more interesting puzzle design and mechanics, but I did what I could in the time I had.

10


1

Anti-stealth was a fun gimmick.

I liked the useless balls in some of the stages. I just assumed I needed them and missed obvious solutions.



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