A tiny anti-stealth puzzle game.
GOAL: Have every alarm in the level active at once.
CONTROLS:
- Arrows: Move
- Z: Wait
- Reset or Skip Levels from the pause menu (Enter)
This was a tiny puzzle game I made in under 24 hours based on themes from WPI's 2019 Cutthroat Game Jam.
(It wasn't an official submission since it was a competitive jam and I was one of the people running it.)
The main theme was "Reverse," and I also chose the subtheme "Hidden [in Plain Sight]." Based on these, I decided to make an anti-stealth game where you try to trigger all of the alarms.
This is more of a proof-of-concept than a full proper game, and could use some more interesting puzzle design and mechanics, but I did what I could in the time I had.
Anti-stealth was a fun gimmick.
I liked the useless balls in some of the stages. I just assumed I needed them and missed obvious solutions.
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