Log In  
Log In  

 
Cart [#adelie-0#] | Code | 2019-02-13 | License: CC4-BY-NC-SA | Embed
11

A metroidvania mod of Celeste Classic. :)

P#61855 2019-02-13 19:49

Wow! How long did this take to make?

P#61858 2019-02-13 20:15
:: Meep

@PicoLate The engine with map chunking and stuff took a day or two, then the map design took maybe a week of work spread over a month. :P

P#61860 2019-02-13 20:20

Awesome job.

P#61876 2019-02-14 13:41

I like it, but I can't get to the third flag (if you consider the start the first one).

P#61888 2019-02-14 19:58
:: Meep

@nonymousFog: Are you using the directional dashes? You can dash in 8 directions based on the arrows held upon pressing the dash key. :)

P#61892 2019-02-14 20:05
2

I beat it without collecting the second dash!

P#61905 2019-02-15 03:56

How do you get the last strawberry, the one behind the wall of spikes with no wall before it?

P#63046 2019-03-26 18:04
:: Meep

@scaramouche You have to get right next to the spikes, and then dash dash upwards over them. The start of the dash can hop over the spike hitbox entirely, as long as there's no wall behind them to stop you. :)

P#63068 2019-03-27 17:10

How did you make the game open world-like

P#63533 2019-04-15 14:28
:: Meep

@Skulhhead1924 I loaded more of the map at once, added a camera, and chunked the map. Only the objects in the 4 chunks that are in view of the camera were updated.

P#63539 2019-04-15 16:08

Ok, thats cool.

P#63540 2019-04-15 16:09
:: Ikura
1

LOL there's a tag saying "penguin"

P#63888 2019-04-23 17:06

[Please log in to post a comment]

About | Contact | Updates | Terms of Use
Follow Lexaloffle:        
Generated 2019-05-26 18:26 | 0.065s | 4194k | Q:49