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This game is a play on the suddenly popular Dota 2 mod "Auto Chess". Instead of a chess board with entirely different mechanics, this uses a Go board. On each turn, the player gets a choice of 1 of 3 pieces randomly selected. Once placed, the opponent places a piece and the pieces all fight each other (by shooting projectiles). When a projectile hits an enemy, it damages the enemy player, which you can see by the red and green heart bars which match the pieces on the board in color.

Cart #autogo_ggj19-0 | 2019-01-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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There are 4 different pieces, each of which can be rotated in the 4 cardinal directions. An attack will be launched in the direction the piece points for each turn it remains on the board. When a piece takes 1 heart worth of damage or more in a turn, it is removed from the board.

The pieces have the following abilities.

  • White arrows: Deal 1 point of base damage and have no damage modifiers
  • Brown arrows: Deal 1/2 point of base damage and take 1/2 damage from attacks
  • Red arrows: Deal 2 points of base damage and take double damage from attacks
  • Yellow arrows: Deal 0 damage and have no damage modifiers. When the shot hits a friendly piece, that piece fires another time. When the shot hits an enemy piece, it rotates that piece to a random direction.

The easy difficulty, which the game starts on, places enemy pieces randomly. On hard difficulty, the enemy generally tries to place pieces to face a player's unit, though there is some randomness in there. I've found that hard is still not too hard, so I also increased the enemy health pool.

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