I am trying to make an unmovable actor (for example, a turret). Ie, the actor collides with other actors, but it is not pushed around.
If I set the actor to not collide with anything, it will not move, but it will also not block other actor's path.
If I set the actor to collide with other actors, It will be pushed around. I tried setting the actor's Density, Gravity, and Friction at around 255, but then I have this weird behavior where if the player
touches the actor, the actor will move 1 voxel TOWARDS the player.
Am I missing something obvious?
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