Log In  


Cart #19319 | 2016-03-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21

Old versions:

Cart #19303 | 2016-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21


Cart #19297 | 2016-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21


Cart #19295 | 2016-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21


It's a spinning globe.

Changelog:
1.3:
Brightened things up a bit!
Fixed a warping issue
Increased the horizontal resolution of the map
Added the vertical spherical distortion to go along with the horizontal

1.2:
Made the globe spherical

1.1:
Fixed the jittery issue

21


Huh. Parallax scrolling... Very clever. :3


1.2 includes a (approximated) spherical distortion, it uses up a bit more CPU bit I think it looks better.


Much better, yush. I'd say you have successfully made a fully pseudo-3D planet on a minimal budget, congratulations. :o


This is probably a nit-pick, but I think the earth spins the other way. The sun rises in the east, sets in the west, and so forth. =)


How do I shoot?? ;-)

Just kidding. This is a lovely tech demo.


it's a 32k world after all...


This is great! Is there a good explanation on the technique anywhere?


only one step away from a pico xcom experience ^_^


Thanks for the great demo! I was able to use it for rotating procedurally generated planets in my Heliopause game.



[Please log in to post a comment]