My first Pico-8 game is a fact:) For me it's mostly about learning, make errors and correct them again.
1.1 Now with an endscreen after finishing the game. Also updated the title credits.
1.0 Survive 8 levels of jumping, shooting and collecting!
0.8 updates and fixes:
- elevators added
- keys added
- doors added
- keys open corresponding doors now
- rudimentary game over screen added with small music pattern
- Fixed: landing on elevator platforms
- Fixed: player on elevator no longer stutters a single pixel
- Fixed: player is pushed on elevator when bouncing against ceiling
0.6.6 updates and fixes:
- added little in-game music
- better sfx for exit opening
- random diamond coloring
- fixed: when player fell-jumped on enemy, he died again at respawn
0.6.5 updates and fixes:
- bullets hit at least the screen boundaries
- explosion added when baddy is hit
- somewhat better collision detection, not there yet!
- better sfx when baddy is hit
- baddies have different sprites now
0.6.3 updates and fixes:
- Player can fire bullets
- Bullets harm enemies
- stairs are working (aaaalmost!)
- added extra sfx
- some tileset changes
0.6.1 updates and fixed:
- added baddies!
- added better maptiles
- added leap of faith screenshake
- fixed exit collision
- fixed next level transition
- fixed collision detection with diamonds and baddies
0.6 updates and fixes:
- entry warps player to next level
- when falling dead 3 times, back to main menu
- the game now resets all variables for a new game
- one extra level added
0.4.2 updates and fixes:
- main menu added
- reset player lives when back to main menu
- music routine added to main menu
0.4 updates and fixes:
- added lives counter
- update routine from 30 to 60 fps
- level loading is easier now
- code is somewhat tidier now (but long way to go;))
0.3 updates and fixes:
- Diamonds can be drawn in the map editor
- Start position of player can be drawn in the map
- Game keeps track of number of picked up diamonds
- Open portal if all diamonds are picked up
- When player falls to big a distance, he falls to his doom
0.2 updates and fixes:
- Diamonds can now be picked up
- Score header in place
- shadowprint function added
- score is counted after a pickup
- minor tweaks to player movement
0.1.2 - updates and fixes:
- First idea for pickups. Should be diamonds, but they look pretty silly at the moment
- Sprite faces the right direction now.
- Tidied up the maptiles
- first attempt at a score panel
- corrected some tilemap flags
Post-Release Comments
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