I noticed that an SFX instrument wasn't triggering and after some experimenting I found that it was because the previous note was the same and using the same SFX instrument. However, its volume was 0, so this behaviour was a surprise for me. The manual states: "SFX instruments are only retriggered when the pitch changes, or the previous note has zero volume.". Is this a bug or am I misinterpreting the manual?
Version: 0.1.11f
Steps to reproduce:
- Create SFX 00 like so:
- Create SFX 01 like so:
- Play SFX 01, you'll hear it trigger SFX 00.
- Zero out the volume of the first two notes in SFX 01:
- Play SFX 01.
Expected result:
- The SFX instrument triggers at the third note
Actual result:
- Silence.
If you replace the first two notes in SFX 01 with say C#2 and zero out their volumes again, the SFX instrument will trigger on the third note as expected.
I can confirm this; I ran into this same issue. I had to change the instrument on the previous deleted (volume 0) notes to something other than the same instrument, in order to get the next note to have an attack.
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