Welcome! Check out our progress in a 4-day gamejam
Hi, we're one game art student and one programming student trying to make the most awesome top-down, rogue-like in just 4 days. Please consider giving us critique as we're still learning!
The task...
is to create a game in PICO-8 with only one screen using a theme generated by this boi.
We got this:
Let's go.
Day 1
To-Do:
• Find out, what kind of game we want [✔]
• Think about MVP [✔]
• Create main mechanics [✔]
After some time of thinking we decided that our protagonist is supposed to be a painter fighting other art forms (music, theatre, sculpting).
Day 2 & 3
To-Do:
Code main gameplay ...[✔]
• running
• attack
• dash
• ability to kill enemys
• heart & shield pickup
• win & lose condition
• add randomly generated particles to attack
• enemy AI
• wave-system
• combat system (breakout character sprite)
Draw character sprites... [✔]
• main character movement
• main character dash
• enemy movement
• weapon sprites
• background sprites
+ Testing [✔]
• collision problems
• balancing problems
Day 4
To-Do:
create music & sfx ...[✔]
implement missing background sprites & sounds[✔]
present[✔]
DONE!!
...Additional words for those who are interested...
Luckily we had little to no issues while creating this game (except some for aesthetic stuff regarding the particles spawning when attacking), as we both were highly motivated and energetic. Talking now, almost a month later we think we could've done better but all in all we're relatively confident about having made a fun game.
We hope y'all enjoy this little piece of work.
Play the Game!
-- Devs
Bene Kirchmeier & Hannah Rodenbüsch
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