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Cart #46990 | 2017-12-04 | Code ▽ | Embed ▽ | No License

Here's my entry for ludum dare 40.
Every 4 hours youe phone will ring and you can command and sell crates of goods.
Everyday the taxcollector will send you an email claming money before midnight.
Try to reach day 7 if you can :)

LD page : https://ldjam.com/events/ludum-dare/40/warehouse-panic

--- CONTROL ---

<cursor> move
<z> grab/drop one crate
<x> grab/drop all crates you can

You have a strength limit that affect the number of crates you can lift or the maximum size of columns
Increase your strength by purchasing offers on email
You also have a stamina bar :

  • you won't be able to use 'grab all' command while you re under 50%
  • you re slowed by 50% when you're stamina is under 25%
    Go to bed to gain some stamina back

They will eat salads and fruits
You can get rid of them with a cat or by chasing them around until they leave on a truck.

you will loose the game if :

  • you make a truck driver wait for too long
  • you don't pay your tax before midnight
P#46987 2017-12-03 21:52 ( Edited 2018-01-07 09:34)

:: C65

Awesome! I really love it.

I got some little bugs like a crate that was drawn but wasn't really there but it mostly worked really well.

Some usability enhancements like what a truck requires to be shown on its side would also be cool.

P#47141 2017-12-05 22:23 ( Edited 2017-12-06 03:23)

the requirement for loading are on the wall panel ( upper left side of the warehouse ). Most players didn't see them, I had plan to make this more visible but tokens and time limit keep me from adding it :)

P#47151 2017-12-06 04:50 ( Edited 2017-12-06 09:50)

Super cool game! I love how it looks and how stressful it gets with rats and the delivery guy needing space to place things!

P#47175 2017-12-07 04:55 ( Edited 2017-12-07 09:55)

Nice work! I also had the drawn non-existent crate bug. It was in the top-left corner of the A zone. Other crates could be put in its location but the sprite kept being drawn on top.

P#47186 2017-12-07 16:30 ( Edited 2017-12-07 21:30)

Great game, but I got some chests bugged on the Terminal at the right :X

P#47244 2017-12-10 07:57 ( Edited 2017-12-10 12:57)

Good job :)
Its super cool game :D

P#47513 2017-12-19 12:24 ( Edited 2017-12-19 17:24)
:: floman

Another game of you that I'm going to like!

P#47843 2018-01-03 17:45 ( Edited 2018-01-03 22:45)

Cheers on another great, fun game. Been playing this a lot trying to figure it out. Took me a while to remember which crate had which item (and even longer to figure out you can just keep pushing and it would show the text)

Are the "power-up" purchases random? I ask only because I played and had like 5 rats running around but was never offered to buy a cat. I basically gave up because everything was getting eating without a way to fight it.

But a solid cart all the way around...hope you continue to tweak it a bit.

P#47860 2018-01-04 12:44 ( Edited 2018-01-04 17:44)

@morningtoast there's two tricks to fight rats without having to buy a cat... I'm not sure to spend more time on it. I'm always so lazy about finishing games, I hate myself for this... :-/

P#47902 2018-01-05 17:19 ( Edited 2018-01-05 22:19)
:: floman

finish chimaera garden :D

P#47923 2018-01-06 18:46 ( Edited 2018-01-06 23:46)

This is an incredibly addictive game and I've loved playing it and figuring it out. It's also a delight to look at. I haven't been drawn in to one of yours this much since Tower of Archeos (though I've enjoyed others and I'm a fan of your work), and I suspect this one might deserve a life on its own like that. I'd buy it if it was an option, and I think it could be interesting as a touch screen or mouse game, though the difficulties of maneuvering the player and the boxes is a big part of the game. ;-)

It reminds me of chrysopoeia in terms of resources and planning, but that was more like a short story (which was cool) and had a definite end. I haven't managed to get through an entire "week" in Warehouse Panic, so I don't know yet if it has an end, but it feels more open in terms of choices and even if I do get to an end, I'll probably want to play it more.

The "phantom" crate bug is particularly annoying when I've realized it's a legit crate I "bought" that somehow is still drawn but can't be picked up. I've had a few times where I was one short on a sell delivery, and it was the bug that robbed me of that crate and continuing the game.

I hope you reconsider working on this a bit more, even if it's just to track down that bug. And if you do, I hope it's not a difficult fix.

In any case, thanks for sharing!

P#47933 2018-01-07 04:32 ( Edited 2018-01-07 09:32)

Forgot to ask... I noticed I can walk outside the warehouse, though given the time constraints in the game, I didn't take the opportunity to wander too far. Is there something to do outside the warehouse? I was surprised it let me wander out like that, and it made me curious.

P#47934 2018-01-07 04:34 ( Edited 2018-01-07 09:34)

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