Hello,
Another noob question.
I see Aseprite has a pico-8 palette option and is quite cool for pixelling/animating. Is there a method to get the gfx data from Aseprite to Pico-8 cleanly?
I'm doing a port of a C64 game called Spaceman Splorf: Planet of Doom and would like to be able to not HAVE to do the animation natively.
Cheers,
Roy
Yup! You can use IMPORT("filename.png") to import graphics to the spritesheet, from your carts folder.
And doing "export spritesheet.png" will dump the Pico-8 cart's spritesheet into a PNG.
I use PyxelEdit but still do a lot of importing & exporting of sheets (not latex).
[Please log in to post a comment]